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Personal OS Ontology

With classifier-style groupings that support natural language phrasing.

πŸ“ Motivational​

β€œWhy?” – entities that define what you move toward or away from

Aspirational​

Entities representing desired outcomes you aim to realize

  • Dream – an idealized or emotionally charged vision
  • Desire – an emotionally felt inclination toward something you want to obtain or experience
  • Goal – a specific, desired outcome
    • Competence-Level – a target internal capability or skill level treated as a goal
    • Milestone – a significant checkpoint or completion marker on the path to a goal
    • Target – a predefined value or condition that must be reached
Example

β€œA Dream is an Aspirational entity, and any Aspirational entity is a Motivational entity.”

Aversive​

Entities representing negative outcomes you seek to avoid

  • Nightmare – a vivid, emotionally charged vision of an unwanted future
  • Fear – an emotionally charged anticipation of danger or failure
  • Risk – a specific negative potential outcome
ConceptDescription
PurposeAn identity-linked directional value or commitment. Best represented as a property or note attached to an Agentive entity (e.g., a Person).
AchievementA goal that has been attained. Represented as a Goal with status: done.
ConsequenceA realized Risk. Not a class, but useful in retrospective/review contexts.
VisionA contextual or narrative tool, often part of a Dream or Goal.
PainA remembered or experienced state. Tracked in journals, not modeled as a class.
Emotion / FeelingAffective states that are not directionally useful. Better represented as tags or part of journal/reflection entries.

πŸ“ Operational​

β€œHow?” – entities that structure, repeat, or execute goal-directed behavior

Strategic​

Orchestrating + Occurring – entities that structure behavior toward a defined end

  • Project – a structured initiative coordinating tasks to achieve a goal
  • Mission
  • Plan – a roadmap that defines steps toward a future outcome
  • Course – a structured program of sequential learning activities with a defined end
  • Process – a structured sequence of operations designed for repeatable results with known boundaries

Iterative​

Orchestrating + Recurring – entities that coordinate ongoing cycles of structured behavior

  • Responsibility – an ongoing obligation to uphold standards or manage a domain
  • Cycle – a repeating phase-based operational structure, often tied to strategic goals

Tactical​

Executing + Occurring – entities that represent direct, focused units of work

  • Task – a discrete, actionable unit of execution
  • Combat – a direct, attention-intensive problem or confrontation
  • Meeting – a coordinated session for synchronization or decision-making
  • Training – a focused activity aimed at developing or refining skill

Repetitive​

Executing + Recurring – entities that involve regular, direct-action loops

  • Routine – a sequence of actions regularly repeated to maintain standards
  • Exercise – a structured action performed for development or reinforcement
  • Drill – a high-precision repetition used for mastery or emergency response
ConceptDescription
ChallengeA test of ability, often used as a motivational wrapper around tasks or projects
SprintA bounded execution timeframe used within projects or cycles
SessionA single instance of active work or learning, often logged under Tactical or Repetitive entities
HabitA persistent behavioral pattern; tracked through Routine, Drill, or Reflection, not a distinct class
RegimenA strict set of behaviors within a health or development context; modeled as Routine or Cycle
PracticeAn open-ended repetition of skills; best logged under Training or Exercise
RotationA shifting schedule of duties, best captured as a metadata property of Routine or Responsibility

πŸ“ Instrumental​

β€œWith what?” – entities that enable, guide, constrain, or shape execution

Executional​

Entities that directly enable or operationalize action

  • Competence – a validated level of skill or readiness to perform
    • Skill – a learned ability to perform actions effectively
    • Technique – a tactical method used during execution
  • System – an integrated set of tools, agent, processes
  • Tool – a physical or digital object used to perform tasks
    • Application – a software product used for executing work
    • Software – a general-purpose system for executing work
    • Plugin – a modular enhancement for an application
    • Widget – a small, functional interface component

Instructional​

Entities that guide or structure specific actions

  • Method – a prescribed way of doing something
  • Guide – a broader instructional document or path
  • Procedure – a step-by-step operational protocol
    • How-To – a short, instructional sequence
  • Template – a reusable layout for consistent creation
    • Checklist – a list of actions to standardize execution
    • Tactic - a template for a tactical operation
    • Course-Template – a blueprint for creating instructional paths
    • Exercise-Template – a repeatable training unit format
    • Mission-Template – a format for organizing purpose-driven actions

Informational​

Entities that support reasoning, synthesis, or contextual understanding

  • Note – a stored personal thought, quote, or insight
  • Knowledge – aggregated and relevant understanding >> To add to concepts, knowledge represents "mastered" Instrumental entities.
  • Example – a concrete illustration of a pattern or use case
  • Source – source data or structured references
    • Book – an extended work with useful insights or learning value
  • Reference – a citation or link to external information
  • Model – a structured representation used in execution
    • Design – a deliberate arrangement or model for something
  • Documentation – detailed explanations of systems or procedures
  • Description – a general overview or explanation of something
    • Mission-Description – a narrative summary or explanation of a mission
  • Statement – a testable or philosophical claim
  • Concept – a core abstraction or category used in modeling
  • Term – a specific word used within a conceptual model
  • Property – a measurable or descriptive attribute
  • Relation – a semantic or structural connection between concepts

Regulatory​

Entities that constrain or structure decision-making or performance

  • Principle – a guiding value or heuristic / an abstract, generalizable rule or value used to guide behavior
  • Rule – a formal or informal behavioral constraint
  • Requirement – a needed condition or prerequisite
  • Criteria – specific rules or checklists used to evaluate outcomes
  • Benchmark – reference value or best-practice target used for comparison
  • Standard – a defined expectation or norm for performance or design

Behavioral​

Entities that shape mindset, perception, or motivation during action

  • Belief – a personal assumption or value that influences behavior
  • Mindset – an overarching attitude that colors decision-making
  • Trigger – a stimulus or condition that activates a behavior
  • Quote – an inspirational or clarifying statement
  • Prayer – a ritualized or reflective phrase used before action
  • Tip – a short practical piece of advice
  • Helper – a message, label, or UI tip that assists execution
  • Setting – a stored or changeable configuration that affects environment

πŸ“ Evaluative​

β€œHow well?” – entities that represent the result of an assessment, reflection, or comparative judgment

Indicator​

Entities that represent tracked or measured values reflecting current or past performance

  • Metric – a numeric value tracked over time (e.g. daily steps, hours slept)
  • KPI – a high-level performance metric tied to a strategic objective
  • Target – a predefined numeric or qualitative threshold to be reached
  • Score – a discrete rating of success or performance (e.g. 4/5 stars, A+)

Reflection​

Entities that represent personal or subjective insight derived from observation or journaling

  • Journal – a narrative log used to observe patterns, behavior, or mindset
  • Insight – a realization or lesson drawn from experience or analysis
  • Feedback – a reaction from others or from self in response to behavior or outcomes

Judgment​

Entities that express structured evaluations based on criteria or comparisons

  • Evaluation – a structured result comparing observed outcomes to expectations
  • Scorecard – a summary table comparing results across several key dimensions
  • Leaderboard – a ranked list comparing performance across agents or entities
  • Review – a periodic or event-based summary of performance, progress, or quality

πŸ“ Agentive​

β€œWho?” – entities that initiate, perform, or are responsible for actions and outcomes

  • Person – an individual actor with goals, responsibilities, and behaviors
  • Team – a small group of people collaborating on shared tasks or missions
  • Organization – a broader collective structure such as a business, institution, or community

πŸ“ Contextual​

β€œUnder what conditions?” – entities that define scope, framing, setting, or timing for actions and evaluations

Temporal​

Entities that define when something occurs, progresses, or is relevant

  • Date – a specific day used to group or frame entries, logs, or actions (e.g. 2025-04-24)
  • Period – a named or structured time range for organizing effort (e.g. Q2 2025, Launch Phase)
  • Stage – a bounded phase in a project or process (e.g. Stage 1: Planning, Stage 2: Execution)
  • Arc – a higher-level transformation or narrative track across multiple activities (e.g. Career Shift, Launch OS)

Topical​

Entities that define domain, subject, or thematic category

  • Area – a domain or sphere of responsibility, work, or life (e.g. Health, Business, Relationships)
  • Domain – a knowledge field or discipline that informs action (e.g. Design, Psychology)
  • Category – a thematic or structural grouping used to classify entities (e.g. Tool Types, Content Formats)

Situational​

Entities that define physical, digital, or role-based framing for actions

  • Environment – a physical, social, or digital setting that shapes execution (e.g. Remote, On-site, Test Server)
  • Role – a situational identity or function assigned to an agent within a specific context (e.g. CEO, Coach, Reviewer)